Players choose to join the forces of
either the USA army or the German Wehrmacht and compete
against each other. Player characters cannot take much damage, and in some circumstances
can be killed by a single bullet, forcing players to make use of cover
to stay alive. When a player character dies, that player starts a short
countdown for reinforcements. When the timer runs out, the player and
any friendly players killed in that time respawn into the game at their
insertion point as the next wave of troops. All weapons in the game
have realistic limits to their use: machine guns must be deployed to
maintain accurate fire or to be reloaded, rocket launchers must be
shouldered to be aimed and fired, sniper rifles are most accurate when
used with the scope and grenades not "cooked off" before release may be
easily fled or even thrown back by the opposition.
The game's
levels are based after real battles in the Allied campaigns in Italy,
Sicily and France, such as the Falaise pocket or the beach landings of
Operation Shingle at Anzio, as well as entirely fictional battles.
Combat can take place in several environments, such as city streets,
buildings and sewers. Each online game can sustain a maximum of 32
players.